Sunday, December 6, 2009

Textual description of firstImageUrl

Socket.SendFile - Implementing fast file transfer

Implementing fast file transfer with Socket.SendFile

When writing network applications, we usually have a need to implement file transfer between two hosts. For eg, imaging an FTP client, where the client is downloading or uploading a file from an FTP server. Similarly, you could be uploading an image file (probably a photo) as an attachment to a Blog or a website like Facebook or Flickr.

Usually, file transfer is implemented as a Read/Write pattern, where you read from the source stream and write into the destination stream. Here the source stream is the stream constructed from the Socket, and the target stream is the file, or vice versa if the file is being transferred to a destination server.

The simple Read/Write pattern for file transfer is implemented as follows.

In the .NET framework, there is a better way to do file uploads, which is exposed through Socket.SendFile method. This method exposes the underlying Winsock API TransmitFile. This API is much more powerful and faster in terms of performance.

In order to check the performance difference, I wrote an application that compares the difference in performance between using the Read/Write pattern and the Socket.SendFile method.

Here is the test program:
A couple of things to note about this implementation:

1) It uses Message framing to frame file transfers, since it uses the same socket for multiple file transfers. I have used the techniques in Serializing data from .NET to Java to do this. Even though there is no Java app that is involved here, the techniques are the same.

2) The server just drains the incoming stream. It does not save the incoming data to a file. Since we are just interested in benchmarking the performance between the two Send implementations, we should be ok here.

3) The program, which is basically a perf harness, uses a Strategy pattern to change the SendFile method used. That way everything else remains the same, and it just changes the SendFile method to get performance numbers.

Perf Comparison

The following graph shows the performance with the simple Read/Write pattern for file transfer.

performance of file transfer with Socket.BeginSend

The following chart shows the performance when Socket.SendFile is used.

performance of file transfer with Socket.SendFile

As you can see, there is a huge difference between the two, specially for 1M file size. With Socket.SendFile, it takes max 129ms for upload, whereas without this API, it takes 1000ms for upload. For smaller file sizes, there is not that much of a difference.

There is a huge variance in timings for the SendFile() method for 1M file size, but I havent been able to figure out the reason for that yet. Anyway, the fact that Socket.SendFile() is faster should not  be impacted by that.